The 12 Principles Of Animation
- ngreen46401
- Sep 23, 2022
- 2 min read
Updated: Dec 5, 2022

1. Squash and Stretch manipulating the shape of the object to allow it to appear more fluid and life like something important is to not create or delete mas if you squash something one way make sure to stretch it the other way to make the rough size more consistent.

2. Anticipation this is showing the viewer what they are about to see before they see it if you were to punch there would be build up beforehand to show the movement and give it more impact this is also used to draw attention to a specific point making it stand out more to a viewer.

3. Staging this is where you set up composition to best help move the story forward this is less relevant in a game setting however it does help with some parts as good composition and staging helps make animation more appealing and engaging for the viewer.

4. Pose to Pose this is where you set up poses at certain frames to get a much more accurate movement stopping the chances of getting the timings off this is a benefit as it means setting up the basic movement can be better workflow and it helps plan out a more realistic movement.

5. Follow-Through and Overlapping Action this is where momentum remains constant even if the direction of the object changes. like if you there running and changed direction you would start to topple over slightly before the rest of your body follows

6. Slow In Slow Out this is what you use to show speed and create a more life like momentum for example the if you where to speed up to 100mph you would accelerate first same as how you have to slow down before hitting back to zero this makes animations look much better than if you just appeared going at 100 from nothing or teleported to another spot.

7. Arcs this is how objects move though the air everything will always follow a pattern of moving up hitting a peak and moving down this simple formula can be used to plot any movement in any animation this will allow you to make something move through the air in a more realistic way.

8. secondary actions this is where there are actions in veiw that suport the main action


![MR REEEEBOOOOT [walking]](https://static.wixstatic.com/media/1e9107_033643e4b06e40b98182556fc973dacc~mv2.gif/v1/fill/w_980,h_540,al_c,usm_0.66_1.00_0.01,pstr/1e9107_033643e4b06e40b98182556fc973dacc~mv2.gif)
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